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Jervaited

4 Game Reviews w/ Response

All 10 Reviews

Pretty cool concept of a puzzle dodging game.
One problem I have is that the upgrades doesn't felt like it made any significant impact, though you could probably remove the upgrade system and it would feel fine.
The other is the design of levels, where some levels just felt like an identical to another. And maybe you can modify the playing field where it isn't always a cube.

UkuNano responds:

Thanks for the feedback!

The level design is pretty decent but there needs to be something interesting/challenging once in a while, something to keep players on their toes/excited once in awhile.
Won't really complain about the UI considering that it is made for mobile.

Other than the sound not working for me, the game was pretty decent to play for awhile.

fredomollo responds:

thank you for the three stars!!!, i will see on how to make the sound work on newgrounds, it works on android pc build and my personal website.

Update: hey, i worked on the sound, it works now.

The controls and actions were all pretty smooth and I mostly like the simplicity of the game, though the only problem is that it is too simple.
There should be slightly more challenges in obtaining some orbs or encountering some platform/enemies. So far I could just leisurely take my time in dealing with each platform, which is partially contributed by the face that all enemies don't move whenever you are facing them.

RecraftedS responds:

Yeah I know, I didn't have that much time to work on it so I wanted to at least have a simple and short functional game.

Cool concept of the game, most stuff felt intuitive as a plat-former puzzle game, though a few things could be improved.

Like most games do, fast dialogue could be the mouse button, or even the action button itself.

Also, the difficulty ramping from level 1 to 2 was too harsh. In level 1 the precision of jumping required was very little, and all of a sudden in level 2 you require very precision jumping and placements.

doublemindgames responds:

Hey, thank you for your feedback and tips! We did the game as a hard difficulty level on purpose! But we are still taking some feedbacks about that, we want to improve! Thank you

Programmer at day, procastinator at night.

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Joined on 2/1/20

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