It is an enjoyable short game and I like the visuals too.
Perhaps a simple audio slider for those who find the game too loud?
It is an enjoyable short game and I like the visuals too.
Perhaps a simple audio slider for those who find the game too loud?
Pretty cool concept of a puzzle dodging game.
One problem I have is that the upgrades doesn't felt like it made any significant impact, though you could probably remove the upgrade system and it would feel fine.
The other is the design of levels, where some levels just felt like an identical to another. And maybe you can modify the playing field where it isn't always a cube.
Thanks for the feedback!
The level design is pretty decent but there needs to be something interesting/challenging once in a while, something to keep players on their toes/excited once in awhile.
Won't really complain about the UI considering that it is made for mobile.
Other than the sound not working for me, the game was pretty decent to play for awhile.
thank you for the three stars!!!, i will see on how to make the sound work on newgrounds, it works on android pc build and my personal website.
Update: hey, i worked on the sound, it works now.
Cool game to spend some time on, I like the retro art-style and effects too.
The controls and actions were all pretty smooth and I mostly like the simplicity of the game, though the only problem is that it is too simple.
There should be slightly more challenges in obtaining some orbs or encountering some platform/enemies. So far I could just leisurely take my time in dealing with each platform, which is partially contributed by the face that all enemies don't move whenever you are facing them.
Yeah I know, I didn't have that much time to work on it so I wanted to at least have a simple and short functional game.
Pretty cool and interesting game, I like how its just plain simple and obvious to play, and doesn't take up too much time to complete.
Though there is a problem: In my first play-through I screwed up and accidentally spent all my money on plots, and had no seeds/plants left for any sort of income.
You can probably make a game-over or just a menu for easy reset in those kind of cases.
Cool concept of the game, most stuff felt intuitive as a plat-former puzzle game, though a few things could be improved.
Like most games do, fast dialogue could be the mouse button, or even the action button itself.
Also, the difficulty ramping from level 1 to 2 was too harsh. In level 1 the precision of jumping required was very little, and all of a sudden in level 2 you require very precision jumping and placements.
Hey, thank you for your feedback and tips! We did the game as a hard difficulty level on purpose! But we are still taking some feedbacks about that, we want to improve! Thank you
The idea was pretty cool, would it prob would need some work on the user interface
- There needs to be some sort of emphasis when something is done.
Example: If a door is open, the camera could temporary shift to it in order to grab attention on what was done. If the object was closer, then perhaps some sort of indicator would do as well.
This way, it would capture the user's attention on what they have done, which tends to be very important in puzzle-platformer games.
Having something to indicate that it is currently loading to the next level at the end of the stage; I always kept thinking some kind of bug was going on at the end of the stage.
(Or more it slightly more obvious if already shown)
Also, there was a massive lag when I first entered stage2, I had to solve it by refreshing the browser, but maybe look into it?
Wanted to just play a game to derp around while another game was downloading.
Ended up playing this game longer than intended.
Other than the occasional lags that happened in this game, its an enjoyable game where things are kept simple.
Programmer at day, procastinator at night.
Age 24
Joined on 2/1/20